* Fixed a fatal error when using wc3 patch 1.24b or 1.24e * Magnetic Field gives half the AS bonus for non-hero units * Tempest Double cooldown from 55 to 65/60/55 * Fixed a new bug in 6.75 that allowed refresher to bypass necronomicon restrictions * Magnetic Field aoe reduced from 375 to 325 * Icarus Dive heal from 0.5/1.5/2.5/3.5% over 6 seconds to 0.75/2.25/3.75/5.25% over 4 seconds (same total heal, just faster) * Fixed Radiance working on Sticky Napalm * Fixed Naix getting stuck in Arc Warden's double * Fixed some items like Dagger and Heart malfunctioning on your main hero if the Tempest Double gets attacked * Roshan no longer has mana nor requires mana for his spells * Fixed Splinter Blast slowing magic immune units * Fixed a crash when using Icarus Dive with Refresher Orb * Fixed Rubick stealing Shadow Amulet * Fixed default missing icon on Ancestral Spirit unit * Fixed various tooltips
Alchemist - Acid Spray damage per second increased from 8/16/24/32 to 14/20/26/32 - Acid Spray manacost from 160 to 130/140/150/160 - Chemical Rage Base Attack Time decreased from 1.45/1.3/1.15 to 1.4/1.2/1.0 - Goblin's Greed counter duration increased from 20 to 25 seconds - Goblin's Greed bonus gold scaling adjusted from 2/4/6/8 + 2 to 4/6/8/10 + 1/2/3/4 - Unstable Concoction max damage increased from 130/200/270/340 to 150/220/290/360 - Unstable Concoction no longer displays the countdown numbers to enemies - Unstable Concoction always affects a 175 area around where it explodes Anti-Mage - Movement speed decreased from 320 to 315 - Blink animation time increased from 0.33 to 0.4 - Legs decreased from 2/2/2/2 to 1/1.5/1.8/1.9 Axe - Berserker's Call bonus armor increased from 30 to 40 - Battle Hunger slow decreased from 10% to 8% - Battle Hunger movement bonus increased from 4% to 8% per affected enemy - Counter Helix damage increased from 100/130/160/190 to 100/135/170/205 Ancient Apparition - Chilling Touch now deals its bonus damage and uses a charge when attacking creeps - Chilling Touch AoE increased from 450 to 525 - Chilling Touch damage increased from 40/50/60/70 to 50/60/70/80 - Chilling Touch duration reduced from 40 to 30 - Ice Blast is no longer dispelled by the Fountain Bane Elemental - Fiend's Grip Aghanim's duration increased from 6 to 7 - Enfeeble damage reduction increased from 25/50/75/100 to 30/60/90/120 - Enfeeble can no longer be dispelled Batrider - Cast animation time decreased from 0.3 to 0.2 - Strength growth increased from 2.0 to 2.7 - Turn rate improved from 0.4 to 1.0 - Firefly duration increased from 15 to 18 seconds - Firefly damage trail no longer instantly disappears when Batrider dies Bloodseeker - Blood Bath death detection AoE for enemy heroes increased from 225 to 325 - Bloodrage bonus base damage from 20/40/60/80% to 30/60/90/120% - Thirst AOE from 1500/3000/4500/6000 to 6000 - Thirst MS bonus from 11/22/33/44% to 15/25/35/45% - Thirst HP percentage detection rescaled from constant 40% to 20/30/40/50% HP (invis is half that) Bristleback - Quill Spray damage cap increased from 220 to 400 - Warpath damage per stack increased from 10/15/20 to 20/25/30 - Warpath base damage increased from 10/20/30 to 20/25/30 - Fixed how Quill Spray damage threshold works Broodmother - Spawn Spider's Spiderite bounty increased from 11-13 to 16-21 - Incapacitating Bite no longer gives 2/4/6/8 bonus damage - Incapacitating Bite miss rate increased from 10/15/20/25 to 10/20/30/40 Centaur - Double Edge now deals its damage in a 190 AoE around the target Chaos Knight - Chaos Bolt's stun is no longer partially undodgeable (now a normal projectile with 1000 speed) Chen - Holy Persuasion no longer has the ability to teleport allied units - Test of Faith grants you a secondary ability to teleport allied units Clinkz - Strafe attack speed bonus increased from 110 to 130 Clockwerk - Strength growth increased from 2.4 to 2.7 - Battery Assault damage interval improved from 0.75 to 0.7 - Power Cogs damage and mana drain increased from 60/90/120/150 to 80/120/160/200 - Power Cogs duration increased from 3/4/5/6 to 5/6/7/8 - Fixed Power Cogs not triggering and burning mana/hp when someone Force Staffs over it Crystal Maiden - Freezing Field duration increased from 4 to 7 seconds Dark Seer - Movement speed decreased from 305 to 300 - Vacuum cooldown increased from 16 to 19 - Vacuum cast range decreased from 550 to 500 - Vacuum AoE decreased from 275/375/475/575 to 250/350/450/550 - Vacuum can no longer pull invulnerable units Dazzle - Poison Touch level 4 cooldown decreased from 9 to 7 - Shadow Wave AoE increased from 170 to 185 Disruptor - Static Storm max damage increased from 170/210/250 to 170/220/270 Doom Bringer - Devour creep level restriction removed - Devour cooldown from 60/55/50/45 to 70/60/50/40 - Devour gold from 40/60/80/100 to 25/50/75/100 - Devour manacost from 60 to 60/50/40/30 - Level Death bonus damage now deals 20% of Max HP instead of a fixed amount - Level Death damage increased from 100/150/200/250 to 125/175/225/275 - Scorched Earth damage/heal increased from 12/16/20/24 to 12/18/24/30 Dragon Knight - Armor decreased by 1 - Dragon Blood armor bonus increased from 2/4/6/8 to 3/6/9/12 - Elder Dragon form level 2/3 no longer gives bonus damage (was 5/14) - Elder Dragon form level 2/3 splash area rescaled slightly Drow Ranger - Frost Arrow's slow increased from 50% to 60% at level 4 - Marksmanship level 3 agility bonus increased from 45 to 60 - Trueshot Aura damage bonus increased from 7/14/21/28% to 8/16/24/32% - Silence cooldown decreased from 15 to 13 Earthshaker - Enchant Totem cooldown decreased from 7 to 6 seconds Ember Spirit - Armor decreased by 1 - Fire Remnant recharge time increased from 30 to 35 seconds - Fire Remnant damage per instance from 120/160/200 to 100/150/200 Enigma - Malefice damage reduced from 30/40/65/80 to 40/40/65/65 (still 1/2/2/3 pulses) - Midnight Pulse cast range from 500 to 700 - Blackhole manacost from 200/300/400 to 250/350/450 Faceless Void - Time Lock deals twice as much damage when it procs on a target in Chronosphere - Faceless Void can no longer be frozen by any Chronosphere!! Furion - Movement speed decreased from 300 to 295 - Force of Nature's Treant's magic resistance decreased from 33% to 20% Goblin Shredder - Strength growth reduced from 2.4 to 2.1 - Chakram moves 20% slower Guardian Wisp - Overcharge HP/MP cost over time increased from 2.5% to 3.5% - Tether regeneration transfer now heals the Tethered unit at 1.5x the rate of Wisp Gyrocopter - Movement speed increased from 305 to 315 - Flak Cannon AoE increased from 800 to 1000 - Call Down AoE increased from 400 to 450 Huskar - Burning Spears duration increased from 6 to 7 - Inner Vitality can now be cast on magic immune targets - Life Break Aghanim's cooldown decreased from 24/16/8 to 4 Invoker - Invoker base damage decreased by 4 Jakiro - Facing direction now more accurately matches his turn rate (just a visual change) - Liquid Fire AoE increased from 175 to 300 - Ice Path reworked Juggernaut - Base attack time decreased from 1.7 to 1.6 - Omnislash now kills creeps and neutrals in 1 hit Keeper of the Light - Chakra manacost rescaled from 40/55/70/85 to 25/45/65/85 - Mana Leak cooldown decreased from 18 to 16 - Illuminate cast range changed to be the same as its travel range (just a UI change) - Illuminate max hit distance increased from 1600 to 2000 Krobelus - Armor increased by 1 Kunkka - Base strength increased by 3 - Ghost Ship cooldown decreased from 90/80/70 to 60/50/40 - Ghost Ship impact AoE increased from 400 to 425 Legion Commander - Fixed Overwhelming Odds giving 6% instead of 9% movement per hero - Overwhelming Odds bonus summoned unit/illusion damage reduced from 50% to 25% - Press The Attack cooldown rescaled from 15 to 16/15/14/13 Leshrac - Diabolic Edict now uses Leshrac's cast animation time Lich - Frost Nova cooldown decreased from 9.25/9.25/9.25/8 to 8 Lina - Fiery Soul attack speed bonus increased from 40/50/60/70 to 40/55/70/85 - Laguna Blade cooldown rescaled from 120/90/55 to 90/70/50 Lion - Finger of Death cooldown rescaled from 150/90/55 to 170/105/40 - Finger of Death damage increased from 500/650/850 to 600/725/850 (Aghanim's from 600/800/1025 to 725/875/1025) - Mana Drain initial cast range increased from 600/650/700/750 to 750 - Mana Drain threshold range increased from 800 to 850 - Mana Drain cooldown decreased from 25/20/15/10 to 20/15/10/5 Lone Druid - Spirit Bear can no longer be resummoned while it is taking damage Lord of Avernus - Armor decreased by 2 - Aphotic Shield cooldown decreased from 14/12/10/8 to 12/10/8/6 - Borrowed Time cooldown now scales from 60 to 60/50/40 - Death Coil cooldown decreased from 6 to 5 seconds - Frostmourne enemy debuff duration increased from 2 to 2.5 Luna - Moon Glaive level 4 bounce count increased 4 to 5 Lycanthrope - Summon Wolves manacost increased from 125 to 145 - Spirit Wolves HP decreased from 400/450/500/550 to 200/240/280/320 - Spirit Wolves now have 50% magic resistance - Fixed Shapeshift speed buff remaining after dying with Aegis Magnus - Agility growth increased from 1.8 to 2.5 - Empower damage and cleave bonus increased from 15/25/35/45% to 20/30/40/50% - Skewer slow duration increased from 2 to 2.5 seconds Murloc Nightcrawler - Dark Pact cooldown decreased from 10/9/8/7 to 9/8/7/6 - Shadow Dance HP regen increased from 3/4/5% to 3/5/7% Medusa - Mana Shield absorption rate increased from 0.75/1.25/1.5/2 to 0.75/1.25/1.75/2.25 - Mystic Snake damage bonus per jump increased from 20% to 25% - Split Shot damage per arrow increased from 45/55/65/75% to 50/60/70/80% Meepo - Geomancer clones stat sharing increased from 25% to 30% - Geostrike DPS increased from 5/10/15/20 to 7/14/21/28 Mirana - Elune's Arrow cooldown decreased from 25 to 20 - Starfall's second single unit impact damage increased from 50% to 75% of the original Morphling - Cast animation time increased from 0.3 to 0.45 - Morph manacost increased from 20 to 30 mana per second - Base damage decreased by 6 - Waveform AoE decreased from 255 to 200 - Waveform no longer allows you to start attacking/casting before it is completed Naga Siren - Base damage decreased by 12 - Cast animation time increased from 0.5 to 0.65 Naix - Rage duration increased from 2.5/3.25/4/4.75 to 3/4/5/6 Necrolyte - Death Pulse heal rescaled from 50/75/100/130 to 70/90/110/130 - Sadist reworked Nerubian Assassin - Base HP regeneration increased to 2.5 - Mana Burn drain amount increased from 4*Int to 5*Int - Mana Burn manacost rescaled from 90/110/130/150 to 130/120/110/100 - Vendetta movement speed increased from 10/15/20% to 16/18/20% - Spiked Carapace reworked Nerubian Weaver - The Swarm's attack rate improved from 1.5 to 1.35 Obsidian Destroyer - Astral Imprisonment intelligence steal increased from 2/4/6/8 to 4/6/8/10 Ogre Magi - Armor increased by 1 - Aghanim's Unrefined Fireblast cooldown decreased from 20 to 10 - Bloodlust can now target catapults - Bloodlust movement speed bonus increased from 6/9/12/15% to 10/12/14/16% Omniknight - Degen Aura AoE increased from 300 to 315 Panda Brewmaster - Primal Split units are now affected by Black Hole Pit Lord - Dark Rift now has a subability that allows the effect to be canceled before it resolves - Dark Rift now makes its teleportation target a low priority target similar to how Boots of Travel works - Replaced Expulsion with a new ability - Reworked how Firestorm works Phantom Assassin - Coup de Grace critical strike multiplier increased from 2.5/3.25/4 to 2.5/3.5/4.5 Phantom Lancer - Agility growth increased from 2.8 to 4.2 - Spirit Lance slow duration increased from 3 to 3.25 seconds Phoenix - Phoenix base damage decreased by 6 - Phoenix base strength decreased by 2 - Phoenix base movement speed decreased from 290 to 285 - Supernova now refreshes Phoenix's other skills (not items) if the sun survives - Fire Spirits reworked - Icarus Dive reworked - Sunray reworked Puck - Dream Coil duration increased from 5 to 6 (Aghanim's from 7 to 8) - Illusory Orb AoE increased from 200 to 225 - Waning Rift damage increased from 60/120/180/240 to 70/140/210/280 - Fixed Phase Shift invulnerability duration ending 0.25 seconds too soon Pugna - Movement speed increased from 315 to 320 - Nether Ward mana flare damage increased from 0.75/1/1.25/1.5 to 1/1.25/1.5/1.75 - Life Drain break range increased from 850 to 900 Razor - Plasma Field Min damage from 80/120/160/200 to 60/100/140/180 - Plasma Field Max damage from 140/210/280/350 to 160/230/300/370 - Static Link no longer breaks if Razor loses vision of the target - Static Link can no longer ground target - Static Link can now target magic immune (it could before via ground seeking) - Unstable Current's purge duration increased from 0.3/0.6/0.9/1.2 to 0.4/0.8/1.2/1.6 Rubick - Movement speed decreased from 300 to 290 - Fade Bolt bounce AoE decreased from 500 to 440 Shadow Demon - Soul Catcher manacost increased from 50 to 50/60/70/80 - Shadow Poison AoE increased from 150 to 180 Shadow Fiend - Necromastry hero kill soul increment increased from 6 to 12 - Presence of the Dark Lord armor reduction improved from 2/3/4/5 to 3/4/5/6 - Requiem of Souls has a new passive component that triggers upon death Silencer - Strength growth increased from 1.7 to 2.2 - Global Silence duration increased from 3/4/5 to 3/4.5/6 - Last Word now always steals 2 intelligence if an enemy hero dies in its AoE Skeleton King - Hellfire Blast slow increased from 15% to 20% Skywrath Mage - Concussive Shot cooldown decreased from 20/19/18/17 to 20/18/16/14 Slardar - Amplify Damage armor reduction increased from 8/12/16 to 8/14/20 Sniper - Headshot damage increased from 30/40/50/60 to 30/45/60/75 - Take Aim range bonus increased from 65/130/195/260 to 75/150/225/300 - Shrapnel AoE increased from 350 to 360 - Shrapnel duration increased from 8 to 9 Spectre - Desolate damage increased from 20/30/40/50 to 20/35/50/65 Spirit Breaker - Base strength increased by 6 - Damage increased by 9 - Charge of Darkness no longer gives a buff indicator - Charge of Darkness speed increased from 425/500/575/650 to 600/650/700/750 - Empowering Haste no longer increases Spirit Breaker's damage - Empowering Haste movement bonus aura rescaled from 6/8/10/12% to 6/10/14/18% - Greater Bash now deals damage based on your movement speed (10/20/30/40% of speed) - Greater Bash duration increased from 0.95/1.15/1.35/1.55 to 1/1.2/1.4/1.6 - Fixed Greater Bash not affecting magic immune units Storm Spirit - Static Remnant cooldown decreased from 4 to 3.5 Sven - Great Cleave AoE increased from 200 to 300 - Great Cleave damage from 30/40/50/60% to 25/40/55/70% - God's Strength bonus damage increased from 100/140/180% to 100/150/200% - Warcry AoE increased from 700 to 900 - Warcry armor increased from 3/6/9/12 to 4/8/12/16 Tauren Chieftain - Ancestral spirit can now be controlled, until it starts to return to you - Ancestral Spirit's movement speed is now equal to Tauren Chieftain's rather than fixed at 455 - Ancestral Spirit return abilty no longer interrupts your hero - Ancestral Spirit now has the Echo Stomp and Spirit Return abilities it can cast directly Techies - Armor increased by 6 - Land Mine cooldown from 25/20/15/12 to 25/20/15/10 Templar Assassin - Psi Blades no longer spills damage when attacking illusions Terrorblade - Armor increased by 2 - Base hp regen increased to 2 - Sunder is no longer blocked by Magic Immunity - Metamorphosis reworked - Reflection reworked - Zeal replaced with Conjure Image Tidehunter - Ravage travel speed decreased from 900 to 775 Tiny - Toss's cast range rescaled from 700/900/1100/1300 to 1300 Treant Protector - Damage increased by 14 - Base attack time increased from 1.7 to 1.9 - Overgrowth no longer does damage - Overgrowth duration from 3 to 3/3.75/4.5 - Overgrowth cooldown from 115/105/95 to 80 - Living Armor aura replaced with a new active ability Troll Warlord - Battle Trance now lasts full duration for allies Tuskarr - Snowball now carries all Tuskarr's controlled units as well - Snowball cooldown decreased from 28 to 24 - Walrus Punch crit increased from 2.5x to 3x for above 50% HP targets - Backswing animation time decreased (cosmetic) Undying - Decay steal duration increased from 21/24/27/30 to 25/30/35/40 - Decay AoE increased from 300 to 325 - Tombstone Death Lust hp requirement also triggers if the target is below 5/10/15/20% hp Ursa Warrior - Cast animation time decreased from 0.5 to 0.3 - Overpower now uses Ursa's cast animation time Vengeful Spirit - Agility gain increased from 2.35 to 2.8 Venomancer - Plague Wards vision decreased from 1400 to 1200 Viper - Corrosive Skin duration increased from 3 to 4 - Viper Strike Aghanim's cast range increased from 800 to 900 - Nethertoxin max damage increased from 32/64/96/128 to 40/80/120/160 Visage - Base Intelligence increased by 3 - Grave Chill attack speed drain increased from 32 to 64 - Familiar's base attack time decreased from 0.6 to 0.4 - Soul Assumption damage per charge increased from 60 to 65 Warlock - Shadow Word damage/heal increased from 10/20/30/40 to 15/25/35/45 per second Witch Doctor - Death Ward attack cooldown decreased from 0.3 to 0.25 - Maledict bonus damage per 100 lost HP rescaled from 10/20/30/40 to 16/24/32/40 Zeus - Arc Lightning cooldown decreased from 2 to 1.75 - Thundergod's Wrath cooldown decreased from 120 to 90
Item Changes
Added a new basic item Shadow Amulet Abyssal Blade - Can now be disassembled Ancient Janggo of Endurance - Bonus damage decreased from 9 to 3 Arcane Boots - Replenish Mana cooldown increased from 45 to 55 Armlet of Mordiggian - Armlet HP regeneration increased from 5 to 8 - Armlet lifedrain increased from 37 to 40 - Armlet toggle cooldown reduced from 5 to 1 second Black King Bar - Can no longer be sold Blademail - Damage Return duration increased from 4 to 4.5 seconds Blood Stone - Charges now increment if you get a kill out of range Buriza-do Kyanon - Critical strike multiplier increased from 2.5 to 2.7 Dagon - Dagon cooldown decreased from 40/36/32/28/24 to 35/30/25/20/15 Stygian Desolator - Desolator duration increased from 7 to 15 seconds Ethereal Blade - Ether Blast can now be cast on allied units - Ether Blast now does damage based on the primary attribute of the holder instead of always agility - Ether Blast manacost increased from 50 to 150 Eul's Scepter of Divinity - Recipe cost decreased from 600 to 500 Force Staff - Recipe cost increased to 500 - Force no longer pushes through Kinetic Field - When Power Cogs is triggered by Force Staff, Power Cogs knockback takes priority Gem of True Sight - Restock cooldown increased from 8 to 10 minutes Heaven's Halberd - Disarm duration on ranged heroes increased from 4 to 4.5 seconds Helm of the Dominator - Dominate cooldown decreased from 300 to 60 - Dominate no longer has a duration (was 20 minutes) - Dominating a creep when you already control one will replace your current one Lothar's Edge - Lothar's Edge duration from 9 to 12 seconds - Recipe Reworked Manta Style - Recipe cost increased from 650 to 900 Mask of Madness - Berserk's movement bonus increased from 25 to 30% Null Talisman - Recipe cost decreased from 170 to 155 Observer Wards - Observer Wards gold cost decreased from 200 to 150 Orb of Venom - Cost decreased from 350 to 275 Orchid - Soul Burn's damage amplification increased from 25 to 30% Power Treads - Attack speed bonus increased from 25 to 30 Radiance - Burn damage increased from 40 to 45 Rod of Atos - HP bonus increased from 250 to 325 - Cooldown decreased from 20 to 16 Sange - Recipe cost decreased from 700 to 600 Smoke of Deceit - Now dispelled when Primal Split units are nearby Soul Ring - Cooldown increased from 25 to 30 Tranquil Boots - Break requirement decreased from 4 to 3 Veil of Discord - Armor bonus increased from 5 to 6 - HP regeneration increased from 5 to 6 - Discord AoE increased from 500 to 550 - Discord cast range increased from 875 to 1000 Yasha - Recipe cost decreased from 700 to 600
Gameplay and Cosmetic Changes
* Goblin Shredder added to Captain's Mode * Skywrath Mage added to Captain's Mode * Captain's Mode first ban phase now has 2 bans instead of 3 * Captain's Mode second ban phase now has 3 bans instead of 2 * Glyph duration increased from 4 to 5 seconds * Enraged Wildkin's Tornado vision decreased from 1200/800 to 300 * Aegis reclaim time decreased from 10 to 6 minutes * Team AoE bounty for kills with 2 heroes around changed from 9*Level+95 to 12*Level + 125 * Team AoE bounty for kills with 3 heroes around changed from 8*Level+20 to 10*Level+40 * Killer bounty level multiplier increased from 200+5*Level to 200+9*Level * Total XP required for level 7 decreased from 2700 to 2600 * Total XP required for level 8 decreased from 3500 to 3200 * Added a new loading screen * Random Draft Mode hero pool count increased from 20 to 22 * Recipe items no longer sell for 80% of their price (now 50% like regular items) * Added a 1 second cooldown to placing Observer and Sentry wards (to help prevent accidental usage when lagging) * Fixed various item sell costs * Fixed a lot of tooltips issues * Roshan turn rate increased to fix some abuses * Fixed a bug that could cause Brewmaster to not respawn
Magnataur is one of the best strength heroes you can play though he needs a very good strategy to win the game. He is considered to be dangerous because he can wipe all 5 enemy heroes in less than 5 seconds that is why he plays the role of a Carry.His ultimate is his key to his powerful characteristic. With only a few key items and a good timing strategy he can make your side owning.
The early game item build for Magnataur can be the following:
Quelling Blade – This helps Magnataur to kill easily when creeping for better farming.
Ancient Tango of Essifation – This item helps Magnataur to regenerate when in mid health condition.
Healing Salve – This item helps Magnataur to regenerate more fast whenever he is in a low health condition.
Ironwood Branch – This item grants each attributes for Magnataur giving him more strength and toughness.
Magic Stick – This helps you to counter spell caster enemy heroes.
Stout Shield – This helps you to defend yourself against harassing enemy heroes.
Empty Bottle – This item keeps you to cast spell in constant giving you source of mana and health. Require to play with a courier.
The mid game item build for Magnataur can be the following:
Power Treads – This boots gives him strength and speed.
Perseverance – This item gives Magnataur a great both health and mana regeneration. This might be upgraded into Battlefury or Linken’s Sphere.
Black King Bar – This is very helpful in playing against spell caster heroes.
Lothar’s Edge – This item grants Magnataur a lot more chance in escaping and chasing heroes.
Ancient Janggo of Endurance – This might help Magnataur to kill with group, faster attack speed with high attack power is indeed for him.
Kelen’s Dagger – This can help him to gank, escape and chase enemies.
The late game item build for Magnataur can be the following:
Assault Cuirass – This item grants him attack speed and armor.
Heart of Tarrasque – This grants him massive strength adding more health points.
Boots of Travel – This item is very helpful in pushing strategies and farming and for immediate response in clash.
Radiance – This gives him attack damage and helps for better farming.
Maelstrom – This item gives him attack damage and speed plus helps him in killing enemies. This item can be upgraded to Mjollnir.
Battlefury – This helps Magnataur in farming, attack damage and HP regeneration and contribute to his cleaving ability.
Lycanthrope is a very dangerous hero that you could play. That is why he always plays the role of a Carry, Hitter, or either the Tanker of the team. With his swiftness and massive physical damage, he can kill fast and escape quickly. With the proper item and farming strategies, you can equip him with good item during the early game and be ready to kill anyone.
The early game item build of Lycanthrope can be the following:
Quelling Blade – This helps Lycanthrope to kill easily when creeping for better farming.
Ancient Tango of Essifation – This item helps Lycanthrope to regenerate when in mid health condition.
Healing Salve – This item helps Lycanthrope to regenerate more fast whenever he is in a low health condition.
Ironwood Branch – This item grants each attributes for Lycanthrope giving him more strength and toughness.
Magic Stick – This helps you to counter spell caster enemy heroes.
Stout Shield – This helps you to defend yourself against harassing enemy heroes.
Empty Bottle – This item keeps you to cast spell in constant giving you source of mana and health. Require to play with a courier.
The mid game item build for Lycanthrope can be the following:
Vladimir’s Offering – This grants him additional aura and lifesteal.
Phase Boots – This boot grants him more attack damage and speed.
Radiance – As a fast farmer game he can easily built this item during the mid game. This item helps him in farming and grants him attack damage.
Cranium Basher – This grants him chance to stun enemies and disable to escape.
Maelstrom – This item gives him attack damage and speed plus helps him in killing enemies. This item can be upgraded to Mjollnir.
Hyperstone – This item helps him to do more attack speed. This can be upgraded to Assault Cuirass.
Black King Bar – This helps him to tank and hit more during clash preventing spells to cast on him.
Lothar’s Edge – This can help him to gank, escape and chase enemies.
The late game item build for Lycanthrope can be the following:
Assault Cuirass – This item grants him attack speed and armor.
Abyssal Blade – This is an upgrade to Cranium Basher.
Heart of Tarrasque – This grants him massive strength adding more health points.
Divine Rapier – This can be one of the late game item for Lycanthrope if your team is near on winning the game.
Butterfly – This item gives Lycanthrope more attack speed and grants evasion that counters other melee enemy heroes.
Satanic – This item grants him strength and does more percentage of lifesteal.
Sange and Yasha – This grants Lycanthrope both strength and speed.