Sunday, 4 November 2012

NETHERDRAKE – Viper | Item Build | DotA


Viper is a great Tanker in all of his games. Though attack damage is not that necessary, his Corrosive Skin skills will fit him for the role of a Tanker. His slowing skills are also a great aid to stop escaping heroes that will help his allies to get rid of these enemies. Although farming strategies is really needed for him, he is dangerous when equipped with powerful items.

The early game item build of Viper can be the following:

Ancient Tango of Essifation – This item helps Viper to regenerate when in mid health condition.
Healing Salve – This item helps Viper to regenerate more fast whenever he is in a low health condition.
Ironwood Branch – This item grants each attributes for Viper giving him more strength and toughness.
Magic Stick – This helps you to counter spell caster enemy heroes.
Stout Shield – This helps you to defend yourself against harassing enemy heroes.
Empty Bottle – This item keeps you to cast spell in constant giving you source of mana and health. Require to play with a courier.

The mid game item build for Viper can be the following:

Power Treads – This boots gives him strength and speed.
Vanguard – This item gives him Health Points and toughness during the game. This item can be maintained until the late game.
Radiance – As a fast farmer game he can easily built this item during the mid game. This item helps him in farming and grants him attack damage.
Maelstrom – This item gives him attack damage and speed plus helps him in killing enemies. This item can be upgraded to Mjollnir.
Hyperstone – This item helps him to do more attack speed. This can be upgraded to Assault Cuirass.
Black King Bar – This helps him to tank and hit more during clash preventing spells to cast on him.
Lothar’s Edge – This can help him to gank, escape and chase enemies.

The late game item build for Viper can be the following:

Assault Cuirass – This item grants him attack speed and armor.
Heart of Tarrasque – This grants him massive strength adding more health points.
Butterfly – This item gives Viper more attack speed and grants evasion that counters other melee enemy heroes.

NERUBIAN WEAVER – Anub’seran | Item Build | DotA


Nerubian Weaver is one of the great Carry heroes and also a dangerous one. His skills contribute to his attack attributes and also an aid to escape and chase enemy heroes.  Great strategic play and farming are in need for this hero because his BAT (Base Attack Time) is long. He can be more powerful if equipped with powerful items and great supporting allies.

The early game item build of Nerubian Weaver can be the following:

Ancient Tango of Essifation – This item helps Nerubian Weaver to regenerate when in mid health condition.
Healing Salve – This item helps Nerubian Weaver to regenerate more fast whenever he is in a low health condition.
Ironwood Branch – This item grants each attributes for Nerubian Weaver giving him more strength and toughness.
Magic Stick – This helps you to counter spell caster enemy heroes.
Stout Shield – This helps you to defend yourself against harassing enemy heroes.
Empty Bottle – This item keeps you to cast spell in constant giving you source of mana and health. Require to play with a courier.

The mid game item build for Nerubian Weaver can be the following:

Power Treads – This boots gives him strength and speed.
Vanguard – This item gives him Health Points and toughness during the game. This item can be maintained until the late game.
Radiance – As a fast farmer game he can easily built this item during the mid game. This item helps him in farming and grants him attack damage.
Hyperstone – This item helps him to do more attack speed. This can be upgraded to Assault Cuirass.
Black King Bar – This helps him to tank and hit more during clash preventing spells to cast on him.

The late game item build for Nerubian Weaver can be the following:

Assault Cuirass – This item grants him attack speed and armor.
Heart of Tarrasque – This grants him massive strength adding more health points.
Divine Rapier – This can be one of the late game item for Nerubian Weaver if your team is near on winning the game.
Butterfly – This item gives Nerubian Weaver more attack speed and grants evasion that counters other melee enemy heroes.
Monkey King Bar – This grants Nerubian Weaver additional attack damage.

Monday, 29 October 2012

Warcraft III: DOTA MAP version 6.76c - DotA - Changelog

Heroes


Centaur Warchief
* Stampede cooldown increased from 65 to 120/90/60
* Stampede duration rescaled from 3/4/5 to 3.75
* Stampede damage slightly reworked from 100/150/200 + 2x str to 0 + 1/2/3x str (no base damage)
* Stampede mancost increased from 50 to 80
* Stampede AoE reduced from 120 to 105
Drow Ranger
* Drow's base armor decreased by 2
* Marksmanship focus AoE increased from 375 to 400
Silencer
* Last Word manacost from 100 to 115
Treant Protector
* Living Armor cooldown and duration decreased from from 20 to 15
* Living Armor manacost decreased 30/35/40/45 to 25

Bugs


* Fixed an exploit with Enfeeble allowing it to be perma stuck on the enemy in some situations
* Fixed some lag when Centaur initially casts Stampede
* Centaur restricted from Captain's Mode
* Fixed a couple of bugs with -TagTeam mode
* Fixed Force Staff shop hotkey
* Fixed various tooltips


Warcraft III: DOTA MAP version 6.76c - DotA




This latest map release for DOTA players will be updated soon. You can download the 6.76c version of the map and you can download it here!

You can see the change lo or the changed or fixed bugs, errors, etc. here!

Warcraft III: DOTA MAP version 6.76b - DotA - Changelog

Bug

- Fixed a bug with Spirit Lance that would cause kills done by it to be considered suicides

Warcraft III: DOTA MAP version 6.76b - DotA




This latest map release for DOTA players will be updated soon. You can download the 6.76b version of the map and you can download it here!

You can see the change lo or the changed or fixed bugs, errors, etc. here!

Warcraft III: DOTA MAP version 6.76 - DotA - Changelog

Hero Changes

Alchemist

- Unstable Concoction now explodes around you if you are killed while charging it up
- Goblin's Greed cap increased from 26 to 30
Ancient Apparition
- Chilling Touch attack count increased from 2/3/4/5 to 3/4/5/6
Arc Warden
- Magnetic Field no longer affects units other than Heroes and Structures
Bane Elemental
- Enfeeble cooldown decreased from 12 to 10
- Bane can now wake himself up from Nightmare with a subability
Batrider
- Strength gain decreased from 2.7 to 2.4
Centaur
- Strength growth increased from 2.6 to 3.8
- Replaced Great Fortitude with a new skill
Chen
- Hand of God cooldown increased from 120 to 140/130/120
- Penitence damage amplify increased from 7/14/21/28% to 8/16/24/32% (matches the slow values now)
Clockwerk
- Hookshot now pulls Clockwerk to allies instead of getting blocked by them
- Hookshot Aghanim's upgraded cooldown decreased from 15 to 12
Crystal Maiden
- Brilliance Aura has twice the effect on Crystal Maiden
Dark Seer
- Vacuum cooldown increased from 19 to 22
Doom Bringer
- Doom duration increased from 13 to 15 (and scepter from 14 to 16)
Drow Ranger
- Trueshot Aura mechanics reworked
- Changed how Marksmanship bonus agility is granted
Gyrocopter
- Homing Missile distance required for max damage reduced from 2000 to 1500
- Homing Missile stun duration rescaled from 2.5 to 2.2/2.4/2.6/2.8
- Rocket Barrage damage increased from 11/14/17/20 to 11/15/19/23
Jakiro
- Ice Path creation delay increased from 0.4 to 0.5
- Ice Path manacost increased from 75 to 90
Krobelus
- Exorcism base ghost count increased from 4/10/18 to 4/12/21
Kunkka
- Tidebringer level 4 AoE increased from 500 to 600
Lina
- Laguna Blade cooldown rescaled from 90/70/50 to 70/60/50
Lion
- Mana Drain break threshold range increased from 850 to 1100
- Finger of Death cooldown rescaled from 170/105/40 to 160/100/40
- Finger of Death cast range increased from 700 to 900
Luna
- Lunar Blessing bonus damage increased from 14/20/26/32 to 14/22/30/38
Magnataur
- Shockwave distance increased from 700 to 1000
- Shockwave cooldown decreased from 11/10/9/8 to 10/9/8/7
- Shockwave cast range increased to match its travel distance (visual thing only)
- Skewer AoE increased from 95 to 125
- Skewer range increased from 800 to 1200
- Skewer now only considers heroes a valid target for dragging in consideration with its unit cap
Meepo
- Poof cooldown decreased from 14/12/10/8 to 12/10/8/6
- Divided We Stand Aghanims upgrade now gives clones 100% stat sharing
Mirana
- Elune's Arrow cooldown decreased from 20 to 17
- Moonlight Shadow manacost decreased from 175 to 75
Morphling
- Cast animation time improved from 0.45 to 0.4
Naga Siren
- Rip Tide cooldown rescaled from 10 to 19/16/13/10
Necrolyte
- Heartstopper Aura damage increased from 0.6/0.8/1/1.2% to 0.6/0.9/1.2/1.5%
Nerubian Assassin 
- Vendetta damage increased from 225/375/525 to 250/400/550
Nerubian Weaver
- Base Damage increased by 4
Obsidian Destroyer
- Movement speed increased from 300 to 310
Ogre Magi
- Multicast now increases cast range of Ignite by 150 per level, this is in addition to the existing AoE increase
Omniknight
- Purification cooldown decreased from 12 to 10
- Movement speed increased from 300 to 305
Phantom Lancer
- Collision size decreased from 24 to 8
Phoenix
- Fire Spirits duration increased from 12.5 to 16
- Fire Spirits can now be cast while using Sunray
- Fixed Supernova not working with Radiance aura (other auras work already)
- Supernova level 3 hit requirement increased from 9 to 10
- Sunray Reworked
- Icarus Dive Reworked
Puck
- Base Damage increased by 5
Pugna
- Life Drain break threshold range increased from 900 to 1100
- Nether Ward AoE increased from 700/1000/1300/1600 to 1600
Razor
- Eye of the Storm strike interval decreased from 0.85/0.75/0.6 to 0.75/0.65/0.55 (Scepter 0.65/0.55/0.45)
Rubick
- Fade Bolt damage decreased from 75/150/225/300 to 70/140/210/280
Silencer
- Global Silence cooldown decreased from 160 to 140
- Global Silence duration increased from 3/4.5/6 to 4/5/6
- Base Intelligence increased by 6
- Base Damage reduced by 6
- Curse of the Silent duration rescaled from 5/6/7/8 to 6
- Curse of the Silent hp drain rescaled from 20/30/40/50 to 20/35/50/65
- Curse of the Silent mana drain rescaled from 10/15/20/25 to 8/16/24/32
- Int Steal moved from Last Word back to Glaives of Wisdom
- Glaives of Wisdom now steals Intelligence from outside of the AOE if Silencer gets the kill
* Int Steal aoe increased from 850 to the standard 900 aoe range
- Last Word replaced with new active skill
Sniper
- Assassinate cast range increased from 1500/2000/2500 to 2000/2500/3000
- Headshot procs cannot be evaded (the entire attack gets through)
- Headshot chance from 25/30/35/40 to 40
- Headshot damage from 30/45/60/75 to 15/40/65/90
- Headshot ministun from 0.01/0.1/0.2/0.2 to 0.25
- Shrapnel provides vision in the targeted area
- Shrapnel cast range increased from 1200 to 1800
Templar Assassin
- Psionic Trap now requires a buildup time to reach it's maximum slow. Starts at 30% and increases by 5% each second until it reaches 50%
Terrorblade
- Metamorphosis bonus damage increased from 15/30/45/60 to 20/40/60/80
Tidehunter
- Ravage damage decreased from 250/350/450 to 200/325/450
Treant Protector
- Strength growth increased from 2.8 to 3.3
- Living Armor HP regen increased from 4/6/8/10 to 4/7/10/13
Venomancer
- Venomous Gale manacost rescaled from 90/105/120/135 to 125
- Venomous Gale initial damage rescaled from 50/70/70/100 to 25/50/75/100
- Venomous Gale damage per tick increased from 10/20/40/50 to 15/30/45/60
- Poison Sting duration rescaled from 7 to 6/7/8/9
Warlock
- Infernal attack damage increased from 50/75/100 to 75/100/125
Winter Wyvern
- Arctic Burn debuff duration increased from 4 to 5
- Cold Embrace cooldown rescaled from 14 to 17/16/15/14
- Splinter Blast initial projectile speed improved from 1.5 to 1.35 seconds
- Winter's Curse cooldown rescaled from 90 to 90/80/70
Witch Doctor
- Death Ward Aghanim's upgrade changed from 3 target split attack to 5 target bounce
- Death Ward multi attack bounce AoE increased from 550 to 650
- Death Ward cooldown decreased from 90 to 80
Zeus
- Thundergod's Wrath damage increased from 210/335/460 to 225/350/475
- Thundergod's Wrath Aghanim's damage increased from 400/500/600 to 440/540/640

Items

Boots of Speed
- Price decreased from 500 to 450
- Move speed bonus from 55 to 50
Arcane Boots
- Move speed bonus decreased form 65 to 60
Phase Boots
- Move speed bonus decreased from 60 to 55
Power Treads
- Move speed bonus decreased from 60 to 55
Tranquil Boots
- Move speed bonus decreased from 80 to 75
Armlet of Mordiggian
- Armlet cooldown increased from 1 to 2 seconds
Force Staff
- Recipe reworked
Null Talisman
- Recipe cost decreased from 155 to 145
Rod of Atos
- Cast range increased from 800 to 1200
- Slow increased from 50 to 60%
Shadow Amulet
- Fade time decreased from 2.75 to 2.6

Gameplay & Cosmetics


-Added a new game mode -TagTeam (-tt)
Tag Team:
==========
You are assigned two random heroes (different hero classes). You choose which to start the game with. You start with the same bonus gold as all random.
You have an ability that lets you swap heroes, has a 3 minute cooldown. You can swap while your current hero is dead to resume with the other hero.
Any gold you gain is added to both heroes. Any gold you lose on current hero is lost on the other hero as well.
Each hero has their own independent item inventories. Each time you swap heroes, the XP gain is synchronized.
You have to be in the fountain to swap heroes (use -tt)
* Removed some residual caster unit vision from various misc abilities

Bugs


* Fixed some more dagger/heart issues with Tempest Double
* Fixed a rounding issue with Nethertoxin
* Fixed a rare permabash bug with Tempest Double
* Fixed initial spawn size of Fire Spirit units (visual)
* Fixed some bugs with Shadow Amulet interaction with enemy spells
* Fixed a fatal error with Time Walk